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If you're spending too much ammo in one enemy encounter, it'd be better to let yourself die and try again.
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Power Nodes can also open supply rooms containing ammo, health kits and items to rejuvenate Stasis.
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Since Isaac is a spaceship engineer, most of the puzzles in the game involve repairing the Ishimura.Isaac can use telekinesis (just called kinesis) to solve puzzles and pick up objects in the environment.Choose to ignore that and simply go for head shots, and you will have a very, VERY hard time. Early in the game you find a message written in blood that says ' CUT OFF THEIR LIMBS' right next to your first weapon.Dark areas, cramped corridors, and lots of blood stains on the walls that add to the level of claustrophobic fear presented and reinforce that the entire ship's crew was murdered prior to your arrival.You can even be attacked while using stores or riding an elevator meaning you're never truly safe. Small cramped corridors and background noises assist to keep the player tense and fearing a surprise enemy attack at all times. The game doesn't rely on jump scare or gross visuals to be scary, instead it relies on the feeling of claustrophobia and paranoia to scare the player by making them feel insecure at all times and does so very well.Great story which is mainly told via numerous audio, text, and video logs that help uncover what happened to the Ishimura.In the epilogue Isaac is attacked by the Nicole hallucination causing him to fall into a coma for three years.